package advancedMobs.entity.zombie;

import advancedMobs.entity.AI.EntityAIMoveTowardsLeader;
import advancedMobs.entity.advancedMob.AdvancedMob;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import java.util.ArrayList;
import java.util.Calendar;
import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIBreakDoor;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTwardsRestriction;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public class EntityAdvancedZombie extends AdvancedMob
{	
    public EntityAdvancedZombie(World par1World)
    {
        super(par1World);
        this.texture = "/mob/zombie.png";
        this.moveSpeed = 0.23F;
        super.addToHorde();
        
        //break stuff here
        this.getNavigator().setBreakDoors(true);
        
        //tasks here
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(1, new EntityAIMoveTowardsLeader(this, this.moveSpeed, 128));
        this.tasks.addTask(1, new EntityAIBreakDoor(this));
        this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false));
        this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityVillager.class, this.moveSpeed, true));
        this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, this.moveSpeed));
        this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, this.moveSpeed, false));
        //this.tasks.addTask(6, new EntityAIWander(this, this.moveSpeed));
        this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(7, new EntityAILookIdle(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true));
    }
    
    //this might be the sight range for the entity
	protected int func_96121_ay()
    {
        return 40;
    }

    /**
     * This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown
     * potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities.
     */
    public float getSpeedModifier()
    {
        return super.getSpeedModifier() * 1.0F;
    }

    protected void entityInit()
    {
        super.entityInit();
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns the texture's file path as a String.
     */
    public String getTexture()
    {
        return "/mob/zombie.png";
    }

    public int getMaxHealth()
    {
        return 20;
    }

    /**
     * Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
     */
    public int getTotalArmorValue()
    {
        int i = super.getTotalArmorValue() + 2;

        if (i > 20)
        {
            i = 20;
        }

        return i;
    }

    /**
     * Returns true if the newer Entity AI code should be run
     */
    protected boolean isAIEnabled()
    {
        return true;
    }

    /**
     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
     * use this to react to sunlight and start to burn.
     */
    public void onLivingUpdate()
    {
        super.onLivingUpdate();
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        super.onUpdate();
    }

    public boolean attackEntityAsMob(Entity par1Entity)
    {
        boolean flag = super.attackEntityAsMob(par1Entity);

        if (flag && this.getHeldItem() == null && this.isBurning() && this.rand.nextFloat() < (float)this.worldObj.difficultySetting * 0.3F)
        {
            par1Entity.setFire(2 * this.worldObj.difficultySetting);
        }

        return flag;
    }

    /**
     * Returns the amount of damage a mob should deal.
     */
    public int getAttackStrength(Entity par1Entity)
    {
        ItemStack itemstack = this.getHeldItem();
        float f = (float)(this.getMaxHealth() - this.getHealth()) / (float)this.getMaxHealth();
        int i = 3 + MathHelper.floor_float(f * 4.0F);

        if (itemstack != null)
        {
            i += itemstack.getDamageVsEntity(this);
        }

        return i;
    }

    /**
     * Returns the sound this mob makes while it's alive.
     */
    protected String getLivingSound()
    {
        return "mob.zombie.say";
    }

    /**
     * Returns the sound this mob makes when it is hurt.
     */
    protected String getHurtSound()
    {
        return "mob.zombie.hurt";
    }

    /**
     * Returns the sound this mob makes on death.
     */
    protected String getDeathSound()
    {
        return "mob.zombie.death";
    }

    /**
     * Plays step sound at given x, y, z for the entity
     */
    protected void playStepSound(int par1, int par2, int par3, int par4)
    {
        this.playSound("mob.zombie.step", 0.15F, 1.0F);
    }

    /**
     * Returns the item ID for the item the mob drops on death.
     */
    protected int getDropItemId()
    {
        return Item.rottenFlesh.itemID;
    }

    /**
     * Get this Entity's EnumCreatureAttribute
     */
    public EnumCreatureAttribute getCreatureAttribute()
    {
        return EnumCreatureAttribute.UNDEAD;
    }

    protected void dropRareDrop(int par1)
    {
        switch (this.rand.nextInt(3))
        {
            case 0:
                this.dropItem(Item.ingotIron.itemID, 1);
                break;
            case 1:
                this.dropItem(Item.carrot.itemID, 1);
                break;
            case 2:
                this.dropItem(Item.potato.itemID, 1);
        }
    }

    /**
     * Makes entity wear random armor based on difficulty
     */
    protected void addRandomArmor()
    {
        super.addRandomArmor();

        if (this.rand.nextFloat() < (this.worldObj.difficultySetting == 3 ? 0.05F : 0.01F))
        {
            int i = this.rand.nextInt(3);

            if (i == 0)
            {
                this.setCurrentItemOrArmor(0, new ItemStack(Item.swordIron));
            }
            else
            {
                this.setCurrentItemOrArmor(0, new ItemStack(Item.shovelIron));
            }
        }
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeEntityToNBT(par1NBTTagCompound);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readEntityFromNBT(par1NBTTagCompound);
    }

    /**
     * This method gets called when the entity kills another one.
     */
    public void onKillEntity(EntityLiving par1EntityLiving)
    {
        super.onKillEntity(par1EntityLiving);
    }

    /**
     * Initialize this creature.
     */
    public void initCreature()
    {
        this.setCanPickUpLoot(this.rand.nextFloat() < pickUpLootProability[this.worldObj.difficultySetting]);
        this.addRandomArmor();
        this.func_82162_bC();

        if (this.getCurrentItemOrArmor(4) == null)
        {
            Calendar calendar = this.worldObj.getCurrentDate();

            if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F)
            {
                this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin));
                this.equipmentDropChances[4] = 0.0F;
            }
        }
    }

    
    /**
     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
     */
    public boolean interact(EntityPlayer par1EntityPlayer)
    {
    	return false;
    }

    @SideOnly(Side.CLIENT)
    public void handleHealthUpdate(byte par1)
    {
        if (par1 == 16)
        {
            this.worldObj.playSound(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "mob.zombie.remedy", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F, false);
        }
        else
        {
            super.handleHealthUpdate(par1);
        }
    }
    
    public void onDeath(DamageSource par1DamageSource)
    {
    	super.onDeath(par1DamageSource);
    	horde.remove(this);
    	if(isLeader())
    	{
    		leaderID = horde.get(0).entityId; 
    	}
    }
}
